The Republic of Games: Textual Culture between Old Books and New Media

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By Elyse Graham ’07

Published June 13, 2018

Social media may be considered its own subgenre — tweets, posts, and the like have unique literary qualities. The Republic of Games (McGill-Queen’s University Press) examines how efforts to “gamify” social media through likes, shares, comments, and more contributes to the structure and amount of writing being produced on those platforms.

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Three Princeton students stand outside East Pyne, modeling preppy clothing by JPress.
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