
The Republic of Games: Textual Culture between Old Books and New Media
Social media may be considered its own subgenre — tweets, posts, and the like have unique literary qualities. The Republic of Games (McGill-Queen’s University Press) examines how efforts to “gamify” social media through likes, shares, comments, and more contributes to the structure and amount of writing being produced on those platforms.

Paw in print
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The Latest Issue
November 2025
NASA’s new IMAP mission, London’s big data detective, AI challenges in the classroom.
