The Republic of Games: Textual Culture between Old Books and New Media

Placeholder author icon
By Elyse Graham ’07

Published June 13, 2018

Social media may be considered its own subgenre — tweets, posts, and the like have unique literary qualities. The Republic of Games (McGill-Queen’s University Press) examines how efforts to “gamify” social media through likes, shares, comments, and more contributes to the structure and amount of writing being produced on those platforms.

Paw in print

Image
The January 2026 cover of PAW, featuring a man and a woman and the headline "Empower Couple."
The Latest Issue

January 2026

Giving big with Kwanza Jones ’93 and José E. Feliciano ’94; Elizabeth Tsurkov freed; small town wonderers.