The Republic of Games: Textual Culture between Old Books and New Media

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By Elyse Graham ’07

Published June 13, 2018

Social media may be considered its own subgenre — tweets, posts, and the like have unique literary qualities. The Republic of Games (McGill-Queen’s University Press) examines how efforts to “gamify” social media through likes, shares, comments, and more contributes to the structure and amount of writing being produced on those platforms.

Paw in print

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An inside look up the inside of a building, with four floors and a dinosaur skeleton visible.
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