The Republic of Games: Textual Culture between Old Books and New Media

Placeholder author icon
By Elyse Graham ’07

Published June 13, 2018

Social media may be considered its own subgenre — tweets, posts, and the like have unique literary qualities. The Republic of Games (McGill-Queen’s University Press) examines how efforts to “gamify” social media through likes, shares, comments, and more contributes to the structure and amount of writing being produced on those platforms.

Paw in print

Image
Tod Williams ’65 *67 stands in front of the Brooklyn Bridge.
The Latest Issue

July 2026

Architect Tod Williams ’65 *67 reflects on the Obama Presidential Center; rain and revelry at Reunions.